
It's worth noting that the brand new Live Freemium Or Die campaign is even better than the first, far more aggressively sniping at unpleasant tropes in modern gaming, while offering some really very decent platforming.

Spending coins gathered in the game on in-game items - that's gaming! That's a good thing. But unfortunately the result is a system that completely fails to make its point. Perhaps that's impractical - tiny transfers of money can often cost more to process than they're worth. To have to genuinely fork out the 20p, to go through the process of entering payment details to gain those necessary skills, would raise this to the satire it seems to want to be.
#Dlc quest online game free#
I wish it could have been a free game, with each of its in-game purchases requiring a genuine transaction of money, totally the £2 asking price by the time you're finished.
#Dlc quest online game full#
Albeit a very tiny amount - £2 at full price for both DLC Quest and the even better Live Freemium Or Die. I think DLC Quest could have been a really interesting statement, rather than a quite fun game in its own right, had it only committed to the idea it was spoofing. It's definitely arch and critical in its deployment of them, sarcastic remarks read on signs, or uttered by other characters stood in the world, but it always feels like a commentary on a system with which you're not currently engaged. But you're also without double-jump, weapons and maps, that are perfectly valid additions to an exploratory platform game, sensibly unlocked through play. Of course at the start you're without animations, music, even a pause button, and the wit of this is directly appreciable. Gathering coins to unlock abilities, with each new skill allowing entry to previously inaccessible areas and thus the collection of more coins, is a sort of Metroidvania device that proves a rather decent way to play such a game. DLC Quest, seemingly by an accident of its commentary, has employed a perfectly valid mechanic for a platform game. Cute graphics, lovely jokes with animations only unlocked once you've "paid" for them, the completely superfluous addition of zombies, and many other appropriate, witty snarks at the rather odd state of microtransactions and DLC that have infested gaming, as publishers seek every avenue of "monetisation".īut it isn't it. All the necessary abilities to continue on are unlocked in the same way - collecting in-game coins, then buying the new "DLC" from a shopkeeper character, in order to progress. Your character at the start can only move to the right, until you unlock the Movement DLC allowing moving left and jumping. What it is, is an amusing - often laugh-out-loud funny - short platform game (two, in fact), that takes cynical swipes at the nature of modern gaming.

Because it isn't the thing it sets out to satirise.

How does this satirical platformer fare, in the bold cruel world? I've played through, spent all my imaginary money, and can tell you wot I think:ĭLC Quest doesn't quite work. DLC Quest has escaped the murky mire of Greenlight, to be on Steam proper.
